[root]/application/ship-simu/templates/de/game
building
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chemicals
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company
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container
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contract
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drink
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electronic
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engine
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farmer
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fruit
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fuel
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grain
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lifestock
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merchant
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mineral
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produce
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research
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resource
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ship
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tank
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technology
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types
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vegetable
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| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| quix0r | 7 (100.0%) | 7 (100.0%) | 1.0 |
No more needed
0 lines of code changed in 2 files:
Attributes converted, more technology/research added:
- A lot XMLs rewritten from attributes to nodes
- Technologies added: plastics, laborary equipment, statics, drawings, glass
making, many are not finished or maybe should be converted to research?
- Chemicals prepared (used e.g. for plastics)
2 lines of code changed in 1 file:
Container/ship templates rewritten
0 lines of code changed in 1 file:
Minerals template added, some rewritten, comments added:
- New template base_mineral.xml added which can be used for custom minerals to
fit into the Ship-Simu engine.
- A lot list tags in many templates rewritten. We now use -list as a tag suffix
for any lists.
- A lot more comments added to make the XMLs more clear.
- Research depency removed from building because the technology is the physical
representation of the research results... :)
0 lines of code changed in 1 file:
A lot directories for game XML templates added, first building XML added
5 lines of code changed in 2 files: