[root]/application/ship-simu/templates/de/game/merchant

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| quix0r | 8 (100.0%) | 114 (100.0%) | 14.2 |
No more needed
0 lines of code changed in 2 files:
base_merchant.xml reverted
23 lines of code changed in 1 file:
Statics is no longer a technology, cellphone added, several fixes:
- Statics is now a research proposal and therefore no longer a technology
- Several rewrites of templates from attributed to nodes (next rewrite-wave)
- New electronics 'cellphone' added
- New technology 'cellular network' added
- Some fixes
15 lines of code changed in 1 file:
A lot rewrites, engine base template added, naval architecture added:
- All templates are now rewritten to use nodes instead of attributes. Still
'extends' should be used which is fine.
- New template 'base_engine.xml' added which respresents the engine in general
- New technology 'naval architects' added (basicly finished, maybe need changes)
- Some fixes to XML templates
23 lines of code changed in 1 file:
Huge rewrite of all base templates, added base_ship.xml (unfinished)
12 lines of code changed in 1 file:
Minerals template added, some rewritten, comments added:
- New template base_mineral.xml added which can be used for custom minerals to
fit into the Ship-Simu engine.
- A lot list tags in many templates rewritten. We now use -list as a tag suffix
for any lists.
- A lot more comments added to make the XMLs more clear.
- Research depency removed from building because the technology is the physical
representation of the research results... :)
40 lines of code changed in 1 file:
A lot directories for game XML templates added, first building XML added
1 lines of code changed in 1 file: