[root]/application/ship-simu/templates/de/game/technology

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| quix0r | 55 (100.0%) | 1069 (100.0%) | 19.4 |
No more needed
0 lines of code changed in 19 files:
New goodies/research added:
- Lifestock template added (unfinished)
- Grain template added (unfinished)
- Drink template added (unfinished)
- Household devices template added (unfinished)
- Research 'electricity and electronics added
- Updated technology and electronic templates for new research proposals
- TODOs.txt updated
48 lines of code changed in 1 file:
Fixed product to produce in farmer, added a lot more XML templates:
- Added more commercial electronics for production and trading
- Added research for radio receiving proposal
- Added generic produce template base_produce.xml (unfinished)
- Added general base_fruit.xml and base_vegetable.xml (unfinished)
- Added more technology for entertainment devices
- Fixed 'product' in base_farmer.xml to 'produce'
- TODOs.txt updated
256 lines of code changed in 5 files:
More technology added (commercial and electronical), TODOs.txt updated
- Transistor technology added which is an eletronical semiconductor device
- Radio receiving research added
- Simple radio receiver added
- Sound equalizer technology added
- Intergrated current technology added (so called "ICs")
- TODOs.txt updated
163 lines of code changed in 5 files:
Farmer and product type added, cellular network updated, TODOs.txt updated:
- New base_farmer.xml and farmer_types.xml added (not yet finished)
- TODO added to cellular_network.xml
- TODOs.txt updated
1 lines of code changed in 1 file:
Statics is no longer a technology, cellphone added, several fixes:
- Statics is now a research proposal and therefore no longer a technology
- Several rewrites of templates from attributed to nodes (next rewrite-wave)
- New electronics 'cellphone' added
- New technology 'cellular network' added
- Some fixes
72 lines of code changed in 6 files:
A lot rewrites, engine base template added, naval architecture added:
- All templates are now rewritten to use nodes instead of attributes. Still
'extends' should be used which is fine.
- New template 'base_engine.xml' added which respresents the engine in general
- New technology 'naval architects' added (basicly finished, maybe need changes)
- Some fixes to XML templates
77 lines of code changed in 6 files:
Attributes converted, more technology/research added:
- A lot XMLs rewritten from attributes to nodes
- Technologies added: plastics, laborary equipment, statics, drawings, glass
making, many are not finished or maybe should be converted to research?
- Chemicals prepared (used e.g. for plastics)
313 lines of code changed in 7 files:
Bulding types, architecture technology and research lab added, rewrites on base templates
67 lines of code changed in 2 files:
Huge rewrite of all base templates, added base_ship.xml (unfinished)
4 lines of code changed in 1 file:
Technology XML added, prefixes removed:
- New base_technology.xml added which can be used for custom technologies
- Prefix 'building' removed from base_building.xml
- Same for 'contract' from base_contract.xml'
- And for 'research' from base_research.xml'
- TODOs.txt updated
68 lines of code changed in 2 files: