Directory application/ship-simu/templates/de/game/technology/

Directory Created:
2009-09-11 00:22
Directory Deleted:
2009-11-09 02:35
Total Files:
0
Deleted Files:
19
Lines of Code:
0

[root]/application/ship-simu/templates/de/game/technology

Lines of Code

application/ship-simu/templates/de/game/technology/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
quix0r 55 (100.0%) 1069 (100.0%) 19.4

Most Recent Commits

quix0r 2009-11-09 02:35 Rev.: 454

No more needed

0 lines of code changed in 19 files:

  • application/ship-simu/templates/de/game/technology: .htaccess (del), architecture.xml (del), base_technology.xml (del), cellular_network.xml (del), drawings.xml (del), glass_making.xml (del), household_devices.xml (del), intergrated_currents.xml (del), laboratory_equipment.xml (del), naval_architecture.xml (del), plastics.xml (del), signal_amplifying.xml (del), signal_modulation.xml (del), sound_equalizer.xml (del), sound_processor.xml (del), statics.xml (del), surround_mixing.xml (del), transistor.xml (del), video_receiving.xml (del)
quix0r 2009-10-09 23:28 Rev.: 450

New goodies/research added:
- Lifestock template added (unfinished)
- Grain template added (unfinished)
- Drink template added (unfinished)
- Household devices template added (unfinished)
- Research 'electricity and electronics added
- Updated technology and electronic templates for new research proposals
- TODOs.txt updated

48 lines of code changed in 1 file:

  • application/ship-simu/templates/de/game/technology: household_devices.xml (new 48)
quix0r 2009-10-03 01:35 Rev.: 449

Fixed product to produce in farmer, added a lot more XML templates:
- Added more commercial electronics for production and trading
- Added research for radio receiving proposal
- Added generic produce template base_produce.xml (unfinished)
- Added general base_fruit.xml and base_vegetable.xml (unfinished)
- Added more technology for entertainment devices
- Fixed 'product' in base_farmer.xml to 'produce'
- TODOs.txt updated

256 lines of code changed in 5 files:

  • application/ship-simu/templates/de/game/technology: signal_amplifying.xml (new 50), signal_modulation.xml (new 50), sound_processor.xml (new 55), surround_mixing.xml (new 51), video_receiving.xml (new 50)
quix0r 2009-10-02 02:35 Rev.: 448

More technology added (commercial and electronical), TODOs.txt updated
- Transistor technology added which is an eletronical semiconductor device
- Radio receiving research added
- Simple radio receiver added
- Sound equalizer technology added
- Intergrated current technology added (so called "ICs")
- TODOs.txt updated

163 lines of code changed in 5 files:

  • application/ship-simu/templates/de/game/technology: cellular_network.xml (+5 -5), intergrated_currents.xml (new 50), plastics.xml (+3 -28), sound_equalizer.xml (new 51), transistor.xml (new 54)
quix0r 2009-10-02 00:27 Rev.: 447

Farmer and product type added, cellular network updated, TODOs.txt updated:
- New base_farmer.xml and farmer_types.xml added (not yet finished)
- TODO added to cellular_network.xml
- TODOs.txt updated

1 lines of code changed in 1 file:

  • application/ship-simu/templates/de/game/technology: cellular_network.xml (+1)
quix0r 2009-09-25 23:06 Rev.: 443

Statics is no longer a technology, cellphone added, several fixes:
- Statics is now a research proposal and therefore no longer a technology
- Several rewrites of templates from attributed to nodes (next rewrite-wave)
- New electronics 'cellphone' added
- New technology 'cellular network' added
- Some fixes

72 lines of code changed in 6 files:

  • application/ship-simu/templates/de/game/technology: architecture.xml (+5 -5), base_technology.xml (+10 -10), cellular_network.xml (new 49), glass_making.xml (+4 -4), naval_architecture.xml (+1 -1), plastics.xml (+3 -3)
quix0r 2009-09-24 23:59 Rev.: 442

A lot rewrites, engine base template added, naval architecture added:
- All templates are now rewritten to use nodes instead of attributes. Still
'extends' should be used which is fine.
- New template 'base_engine.xml' added which respresents the engine in general
- New technology 'naval architects' added (basicly finished, maybe need changes)
- Some fixes to XML templates

77 lines of code changed in 6 files:

  • application/ship-simu/templates/de/game/technology: architecture.xml (+1 -1), base_technology.xml (+10 -10), glass_making.xml (+4 -4), naval_architecture.xml (new 56), plastics.xml (+5 -6), statics.xml (+1 -1)
quix0r 2009-09-24 01:23 Rev.: 440

Attributes converted, more technology/research added:
- A lot XMLs rewritten from attributes to nodes
- Technologies added: plastics, laborary equipment, statics, drawings, glass
making, many are not finished or maybe should be converted to research?
- Chemicals prepared (used e.g. for plastics)

313 lines of code changed in 7 files:

  • application/ship-simu/templates/de/game/technology: architecture.xml (+13 -11), base_technology.xml (+30 -6), drawings.xml (new 30), glass_making.xml (new 78), laboratory_equipment.xml (new 44), plastics.xml (new 77), statics.xml (new 41)
quix0r 2009-09-23 02:37 Rev.: 439

Bulding types, architecture technology and research lab added, rewrites on base templates

67 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/technology: architecture.xml (new 50), base_technology.xml (+17 -9)
quix0r 2009-09-15 22:52 Rev.: 433

Huge rewrite of all base templates, added base_ship.xml (unfinished)

4 lines of code changed in 1 file:

  • application/ship-simu/templates/de/game/technology: base_technology.xml (+4 -1)
quix0r 2009-09-11 00:22 Rev.: 431

Technology XML added, prefixes removed:
- New base_technology.xml added which can be used for custom technologies
- Prefix 'building' removed from base_building.xml
- Same for 'contract' from base_contract.xml'
- And for 'research' from base_research.xml'
- TODOs.txt updated

68 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/technology: .htaccess (new 1), base_technology.xml (new 67)
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