Directory application/ship-simu/templates/de/game/types/

Directory Created:
2009-09-10 02:56
Directory Deleted:
2009-11-09 02:35
Total Files:
0
Deleted Files:
17
Lines of Code:
0

[root]/application/ship-simu/templates/de/game/types

Lines of Code

application/ship-simu/templates/de/game/types/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
quix0r 52 (100.0%) 513 (100.0%) 9.8

Most Recent Commits

quix0r 2009-11-09 02:35 Rev.: 454

No more needed

0 lines of code changed in 17 files:

  • application/ship-simu/templates/de/game/types: .htaccess (del), building_types.xml (del), container_types.xml (del), content_types.xml (del), contract_types.xml (del), electronic_types.xml (del), engine_types.xml (del), farmer_types.xml (del), fuel_types.xml (del), merchant_types.xml (del), owner_occupants.xml (del), product_types.xml (del), research_types.xml (del), ship_types.xml (del), signer_types.xml (del), tank_types.xml (del), technology_types.xml (del)
quix0r 2009-10-02 02:35 Rev.: 448

More technology added (commercial and electronical), TODOs.txt updated
- Transistor technology added which is an eletronical semiconductor device
- Radio receiving research added
- Simple radio receiver added
- Sound equalizer technology added
- Intergrated current technology added (so called "ICs")
- TODOs.txt updated

10 lines of code changed in 3 files:

  • application/ship-simu/templates/de/game/types: electronic_types.xml (+2), research_types.xml (+6 -2), technology_types.xml (+2)
quix0r 2009-10-02 00:27 Rev.: 447

Farmer and product type added, cellular network updated, TODOs.txt updated:
- New base_farmer.xml and farmer_types.xml added (not yet finished)
- TODO added to cellular_network.xml
- TODOs.txt updated

52 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/types: farmer_types.xml (new 26), product_types.xml (new 26)
quix0r 2009-10-01 01:47 Rev.: 445

Basic fuel and tank templates added, typos fixed
- New base_fuel.xml and base_tank.xml added (not finished)
- Typos for all "dimensions" nodes fixed
- Comments added to base_engine.xml

82 lines of code changed in 4 files:

  • application/ship-simu/templates/de/game/types: contract_types.xml (+2 -2), engine_types.xml (new 27), fuel_types.xml (new 27), tank_types.xml (new 26)
quix0r 2009-09-25 23:06 Rev.: 443

Statics is no longer a technology, cellphone added, several fixes:
- Statics is now a research proposal and therefore no longer a technology
- Several rewrites of templates from attributed to nodes (next rewrite-wave)
- New electronics 'cellphone' added
- New technology 'cellular network' added
- Some fixes

5 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/types: electronic_types.xml (+3 -5), technology_types.xml (+2)
quix0r 2009-09-24 23:59 Rev.: 442

A lot rewrites, engine base template added, naval architecture added:
- All templates are now rewritten to use nodes instead of attributes. Still
'extends' should be used which is fine.
- New template 'base_engine.xml' added which respresents the engine in general
- New technology 'naval architects' added (basicly finished, maybe need changes)
- Some fixes to XML templates

4 lines of code changed in 1 file:

  • application/ship-simu/templates/de/game/types: technology_types.xml (+4 -2)
quix0r 2009-09-24 01:23 Rev.: 440

Attributes converted, more technology/research added:
- A lot XMLs rewritten from attributes to nodes
- Technologies added: plastics, laborary equipment, statics, drawings, glass
making, many are not finished or maybe should be converted to research?
- Chemicals prepared (used e.g. for plastics)

39 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/types: research_types.xml (new 28), technology_types.xml (+11 -1)
quix0r 2009-09-23 02:37 Rev.: 439

Bulding types, architecture technology and research lab added, rewrites on base templates

29 lines of code changed in 2 files:

  • application/ship-simu/templates/de/game/types: building_types.xml (new 27), technology_types.xml (+2)
quix0r 2009-09-18 19:27 Rev.: 437

Electronics added, @TODO tag added, TODOs.txt updated

101 lines of code changed in 7 files:

  • application/ship-simu/templates/de/game/types: container_types.xml (new 34), content_types.xml (new 32), contract_types.xml (+1), electronic_types.xml (new 31), merchant_types.xml (+1), ship_types.xml (+1), technology_types.xml (+1)
quix0r 2009-09-17 22:51 Rev.: 435

Container added for transportating cargos, some fixes, ship type template added

41 lines of code changed in 3 files:

  • application/ship-simu/templates/de/game/types: contract_types.xml (+1 -1), owner_occupants.xml (+2 -2), ship_types.xml (new 38)
quix0r 2009-09-13 15:48 Rev.: 432

Minerals template added, some rewritten, comments added:
- New template base_mineral.xml added which can be used for custom minerals to
fit into the Ship-Simu engine.
- A lot list tags in many templates rewritten. We now use -list as a tag suffix
for any lists.
- A lot more comments added to make the XMLs more clear.
- Research depency removed from building because the technology is the physical
representation of the research results... :)

53 lines of code changed in 4 files:

  • application/ship-simu/templates/de/game/types: contract_types.xml (+1 -1), merchant_types.xml (new 25), signer_types.xml (+2 -2), technology_types.xml (new 25)
quix0r 2009-09-10 02:57 Rev.: 430

TODOs.txt updated, typo fixed

1 lines of code changed in 1 file:

  • application/ship-simu/templates/de/game/types: owner_occupants.xml (+1 -1)
quix0r 2009-09-10 02:56 Rev.: 429

XMLs amoved, research XML added, building XML updated:
- All type definition XMLs moved to own directory
- Added owner/occupants definition XML
- Added research proposal XML
- Updated building XML to include owner/occupant types

96 lines of code changed in 4 files:

  • application/ship-simu/templates/de/game/types: .htaccess (new 1), contract_types.xml (new 40), owner_occupants.xml (new 26), signer_types.xml (new 29)
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